The final presentation for a collaborative project with Dell finally ended 2 days ago at their office. 5 groups were shortlisted as the finalists and mine was one of them. Our design brief that was given when they came over one semester ago, was : to come up ( which is to design in this case ) and enhance the experience of the user in the chosen context of our choice. To me, what I gained most from this experience was the addition of another design process to add to my arsenal. In a nutshell, the whole process could be summed up into 3 phases:
observe > storyboarding > design
I have to note that in this process, the main emphasis is to come up with a good story. And through that story, design opportunities could be identified. The aim is to generate a wholesome design solution where there are many products and services as the outcome.
I am currently trying to digest and internalize this new process that I've just learned and hopefully able to make it much more comprehensible. And the outcome of this however, will be put up in a follow-up post. The following images are a mini visual diary of what went on during the process.
After having observed the context, storyboarding occurs. During this part of the process, 2 main stories were conceptualized. One story was the result of a 'bad' experience and the other story however tries to counter the 'bad' experience with the "ideal" experience.
Design opportunities were then identified from within the storyboard to create the "ideal' experience for the user.
Role playing were employed to help generate ideas. Apart from that, it also helps to dispel and reinforces certain aspects of the story.
The working mockups added to the fun factor of the process. On its own, it can also offshoot and be develop as a standalone product.
Finally, the concept was presented in such a way that it helps the viewer to immerse in the environment. What was utilized here were 3 projectors and 3 different laptops to help with the simulation.
No comments:
Post a Comment