Sunday, October 12, 2008

Start Anywhere

The school is a system. And it also convey its educational materials through a system that has a beginning and an end. But perhaps that is where the danger lies for design education. The design process itself is reiterative and it does not have a start point nor an ending. But as design educators roll out their pedagogy, too many times they are laid out in a linear fashion. And too many times design students accept it blindly without question.

I've never really blamed the school system since classes have to be presented in such a way so that it is progressive. But I guess what is sorely lacking is the fact that design educators forget to point out that the process that they are teaching is actually a cycle with parts that can be interchanged. There is no need to follow the laid out process in a straight line.

So if you find yourself at the next assignment scratching your head and wondering where to start, don't. Grab a pen, take a photo, build mock ups. You don't even have to go looking for that elusive inspiration. It will hit you in the face. The important thing is to start. Just start anywhere. If you don't start somewhere, you won't know for sure where your design direction should be coming from and where it should go.

Just start.
Start anywhere.

No comments: